i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.6.2
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.1.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\knofz\Desktop\camper wip\camper\camper.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [camper.002] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [camper.002] Filling out basic attributes, {name='camper.002', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [camper.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [camper.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [camper.002] Filling out basic attributes, {name='camper.002', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [camper.002] Has material '[Color_008]2'
i3dio.i3d.I3D:add_material:DEBUG: [camper] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [[Color_008]2] Filling out basic attributes, {name='[Color_008]2', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [[Color_008]2] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [camper.002] Has material '[Color_005]'
i3dio.i3d.I3D:add_material:DEBUG: [camper] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [[Color_005]] Filling out basic attributes, {name='[Color_005]', nodeId='2'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [[Color_005]] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [camper.002] Has material '[Color_C20]'
i3dio.i3d.I3D:add_material:DEBUG: [camper] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [[Color_C20]] Filling out basic attributes, {name='[Color_C20]', nodeId='3'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [[Color_C20]] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [camper.002] Has material '[Metal_Steel_Textured_White]'
i3dio.i3d.I3D:add_material:DEBUG: [camper] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [[Metal_Steel_Textured_White]] Filling out basic attributes, {name='[Metal_Steel_Textured_White]', nodeId='4'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\AppData\Local\Temp\Metal_Steel_Textured_White.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\knofz\AppData\Local\Temp\Metal_Steel_Textured_White.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: .
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $datajpg
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [[Metal_Steel_Textured_White]] Has diffuse texture '$datajpg'
i3dio.i3d.I3D:add_file:DEBUG: [camper] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\AppData\Local\Temp\Metal_Steel_Textured_White.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\knofz\AppData\Local\Temp\Metal_Steel_Textured_White.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: .
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $datajpg
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Metal_Steel_Textured_White.jpg] Resolved filepath: $datajpg
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Metal_Steel_Textured_White.jpg] Filling out basic attributes, {name='$datajpg', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [[Metal_Steel_Textured_White]] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [[Metal_Steel_Textured_White]] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [[Metal_Steel_Textured_White]] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [camper.002] Has material '[Color_002]1'
i3dio.i3d.I3D:add_material:DEBUG: [camper] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [[Color_002]1] Filling out basic attributes, {name='[Color_002]1', nodeId='5'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [[Color_002]1] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [camper.002] Has material '[Color_003]'
i3dio.i3d.I3D:add_material:DEBUG: [camper] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [[Color_003]] Filling out basic attributes, {name='[Color_003]', nodeId='6'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [[Color_003]] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [camper.002] Has material '[Translucent_Glass_Gray]2'
i3dio.i3d.I3D:add_material:DEBUG: [camper] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [[Translucent_Glass_Gray]2] Filling out basic attributes, {name='[Translucent_Glass_Gray]2', nodeId='7'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [[Translucent_Glass_Gray]2] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [camper.002] Subset with index [0] based on material '[Color_008]2'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [camper.002] Processing subset: materialId="1" numTriangles="221" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [camper.002] Has subset '[Color_008]2' with '221' triangles and materialId="1" numTriangles="221" firstIndex="0" firstVertex="0" numIndices="663" numVertices="374"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [camper.002] Subset with index [1] based on material '[Color_005]'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [camper.002] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [camper.002] Processing subset: materialId="2" numTriangles="488" firstIndex="663" firstVertex="374" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [camper.002] Has subset '[Color_005]' with '488' triangles and materialId="2" numTriangles="488" firstIndex="663" firstVertex="374" numIndices="1464" numVertices="700"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [camper.002] Subset with index [2] based on material '[Color_C20]'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [camper.002] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [camper.002] Processing subset: materialId="3" numTriangles="556" firstIndex="2127" firstVertex="1074" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [camper.002] Has subset '[Color_C20]' with '556' triangles and materialId="3" numTriangles="556" firstIndex="2127" firstVertex="1074" numIndices="1668" numVertices="771"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [camper.002] Subset with index [3] based on material '[Metal_Steel_Textured_White]'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [camper.002] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [camper.002] Processing subset: materialId="4" numTriangles="12" firstIndex="3795" firstVertex="1845" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [camper.002] Has subset '[Metal_Steel_Textured_White]' with '12' triangles and materialId="4" numTriangles="12" firstIndex="3795" firstVertex="1845" numIndices="36" numVertices="16"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [camper.002] Subset with index [4] based on material '[Color_002]1'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [camper.002] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [camper.002] Processing subset: materialId="5" numTriangles="4" firstIndex="3831" firstVertex="1861" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [camper.002] Has subset '[Color_002]1' with '4' triangles and materialId="5" numTriangles="4" firstIndex="3831" firstVertex="1861" numIndices="12" numVertices="8"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [camper.002] Subset with index [5] based on material '[Color_003]'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [camper.002] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [camper.002] Processing subset: materialId="6" numTriangles="22" firstIndex="3843" firstVertex="1869" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [camper.002] Has subset '[Color_003]' with '22' triangles and materialId="6" numTriangles="22" firstIndex="3843" firstVertex="1869" numIndices="66" numVertices="24"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [camper.002] Subset with index [6] based on material '[Translucent_Glass_Gray]2'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [camper.002] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [camper.002] Processing subset: materialId="7" numTriangles="50" firstIndex="3909" firstVertex="1893" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [camper.002] Has subset '[Translucent_Glass_Gray]2' with '50' triangles and materialId="7" numTriangles="50" firstIndex="3909" firstVertex="1893" numIndices="150" numVertices="56"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [camper.002] Has '7' subsets, '1353' triangles and '1949' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [camper.002] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [camper.002] transforming to new transform-basis with <Matrix 4x4 ( 1.0000, 0.0000, 0.0000, 0.0000)
            ( 0.0000, 1.0000, 0.0000, 0.0000)
            (-0.0000, 0.0000, 1.0000, 0.0000)
            ( 0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [camper.002] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [camper.002] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [camper.002] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [camper.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [camper.002] no more children to process in object
